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Currently deprecated

PAST WORKS

Chris Regan I continue to leave up this old site as I may return to game development in the future.
*I am an aspiring Developer, I am proficient with Unreal Engine 4, Developing skills with Audiokinetic Wwise, and can operate various DCC programs.  What you’ll find below is a combination of Visual and Auditorium work, as well as some personal passion projects of my own. I have a high adaptation skill, which allows me to pick up a new software and iterate them into my person quick.*

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Home: Work
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MISSION STATEMENT

Previously

during this time my goal was to enter the industry and provide my skill to a great team, and to lead a team of my own on a new and exciting project.

Home: About
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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself."

George Bernard Shaw 1903

Home: Quote
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MY PREVIOUS STUDIES

What I learned and used.

I have spend many days and nights gaining the traits of the trade.

I have confident knowledge in many software, and software suits.

The following are ordered relative to product suit along side the time I have been in frequent use of.

  1. Unreal engine 4 (1.5Years)

  2. Autodesk

    1. 3Ds Max (1.5Y)

    2. Maya (1.5Y)

    3. Mudbox (1.5Y)

  3. Adobe

    1. Illustrator (2Y)

    2. Photoshop (2Y)

  4. Audiokinetic Wwise (1M)

  5. Native Instruments

    1. Massive (1Y)

    2. Kontakt (6M)

    3. Komplete 11 Ult (6M)

  6. World-machine (2M)

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I have primary studied 'C' family languages such as:

  1. C++

  2. C#

  3. java

  4. java Script


Through Unreal I have a thorough understanding of Blueprints

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here you can find me on the unreal answer hub

https://answers.unrealengine.com/users/180805/giga-money.html

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I have intent to study and learn Python as it is growing importance in the industry.

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Home: Bio

PAST WORK

Professional Experience

The following are my work experiences

SOFTWARE DEVELOPMENT INTERN

October 2016 - July 2017

  • Organized possible solutions for future projects using Microsoft HoloLens

  • Identified Key components and services needed for Microsoft HoloLens projects

  • Addressed project problems with team members on solutions for Microsoft HoloLens projects

  • Used Software Engineering skills to evaluate options for future with Proarch

  • Interpreted data from current projects with Microsoft HoloLens to improve future projects 

ASSOCIATE DEVELOPER

Apr 2019 - Sept 2019

• Migrating existing MuleSoft application to a Spring Boot solution
• business communication skills
• current functions of existing pipeline and applications
• in daily stand-ups and weekly grooming with Agile team members
• Worked with the senior software engineer to practice the developer operations principles

Home: CV
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